PixelLight 0.9.11-R1 released
Beside scene and script, the PixelLight viewer is now also able to view the resource types mesh, material and image. Highlight of this release is the new Qt based viewer. This tool makes it possible to inspect complete scenes via GUI. There are basic edit features for visual debugging, including 3D transform gimzos allowing it to directly manipulate scene nodes within the 3D viewport with the mouse. When scripting for instance in Lua, the interactive realtime RTTI browser becomes handy. On the renderer side, we added "Fast Approximate Anti-Aliasing" (FXAA) and support for volume texture compression (VTC).
Please have a look at the release notes for more information about the new features, changes as well as bugfixes.
Download current PixelLight SDK version (Version 0.9.11-R1):
PixelLight SDK (Windows)
PixelLight SDK (Linux)
Download the current PixelLight source code version 0.9.11-R1:
PixelLight 0.9.11-R1 source codes, .tar.gz file
PixelLight 0.9.11-R1 external public dependencies for Windows, .tar.gz file
PixelLight 0.9.11-R1 external public dependencies for Linux, .tar.gz file
PixelLight 0.9.10-R1 released
From this release on we officially support 64 bit and thanks to the growing community we were able to further improve the general ease of use. New developers joint the team and enabled us to do further bug fixing and stabilisation of the technology. The CMake based build system has been extended and is now more robust making it easier to build PixelLight from it's sources. Usually mobile devices don't come with a keyboard or a mouse, it's now possible to move and look around in 3D by using a touch screen.
Please have a look at the release notes for more information about the new features, changes as well as bugfixes. Have a look at PixelLightBuild for information about building the engine for Android or 64 bit.
Download current PixelLight SDK version (Version 0.9.10-R1):
PixelLight SDK (Windows 32 bit)
PixelLight SDK (Linux 32 bit)
Download the current PixelLight source code version 0.9.10-R1:
PixelLight 0.9.10-R1 source codes, .tar.gz file
PixelLight 0.9.10-R1 external public dependencies for Windows, .tar.gz file
PixelLight 0.9.10-R1 external public dependencies for Linux, .tar.gz file
All prebuild external dependency packages (automatically downloaded when building PixelLight by using CMake)
PixelLight Dungeon Demo V1.4 Released
Download current dungeon demo V1.4:
PixelLight dungeon demo (Windows)
PixelLight dungeon demo (Linux)
PixelLight 0.9.9-R1 released
The focus was on the support of mobile devices, improving Unicode support, bug fixing and enhancing the general usability of the technology. Starting with this release, there's support for Google's mobile operating system Android and the OpenGL ES 2.0 renderer has been improved. If supported by the GPU driver, the OpenGL ES 2.0 renderer can now be used natively under MS Windows and Linux without using an emulator. In order to make it easier to compile PixelLight, the previous simple BUILD text file has been replaced by a more sophisticated document. This new build document also includes a tutorial about building native Android applications.
Please have a look at the release notes for more information about the new features, changes and bugfixes.
Download current PixelLight SDK version (Version 0.9.9-R1):
PixelLight SDK (Windows)
PixelLight SDK (Linux)
Download the current PixelLight source code version 0.9.9-R1:
PixelLight 0.9.9-R1 source codes, .tar.gz file
PixelLight 0.9.9-R1 external public dependencies for Windows, .tar.gz file
PixelLight 0.9.9-R1 external public dependencies for Linux, .tar.gz file
PixelLight 0.9.8-R1 released
The previous releases focused on integrating third party libraries, time to turn the tables. Applications, including their life cycle, are now controlled by frontends. This makes the technology usable for a broader spectrum of applications. The SDK includes four frontends: One for PixelLight's own GUI system, a lightweight native OS frontend, one for the UI framework Qt and a null frontend without any GUI involved used for example when only rendering into background buffers. In this release, there's also a first version of a plugin for "ASSIMP - Open Asset Import Library" in order to provide loader implementations for 3ds, obj, Blender, Collada and so on. The source code now also compiles with Clang and is using the new language keyword "override" from C++0x. Beside the new features, there are changes with the goal to simplify the overall structure of PixelLight. For details, please have a look into the development diaries within the Git repository.
Please have a look at the release notes for more information about the new features, changes and bugfixes.
Download current PixelLight SDK version (Version 0.9.8-R1):
PixelLight SDK (Windows)
PixelLight SDK (Linux)
Download the current PixelLight source code version 0.9.8-R1:
PixelLight 0.9.8-R1 source codes, .tar.gz file
PixelLight 0.9.8-R1 external public dependencies for Windows, .tar.gz file
PixelLight 0.9.8-R1 external public dependencies for Linux, .tar.gz file

